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authorEgor Tensin <Egor.Tensin@gmail.com>2016-03-08 00:13:52 +0300
committerEgor Tensin <Egor.Tensin@gmail.com>2016-03-08 00:13:52 +0300
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tree1e089d3dbb022bd8fb693a85713e9b0115baf571 /_posts
parentindex.html: remove strip_html from post excerpts (diff)
downloadblog-76832333ab3a2121727ddedf4fc7f03ddc883e69.tar.gz
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std::call_once: add a complete code sample
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-rw-r--r--_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md4
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diff --git a/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md b/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md
index d4e89a8..a079af0 100644
--- a/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md
+++ b/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md
@@ -279,6 +279,10 @@ So it appears that the implementation of `std::call_once` shipped with Visual
Studio 2012/2013 relies on some kind of a global lock, which causes even the
simple example above to misbehave.
+The complete code sample to demonstrate the misbehaviour described above can be
+found at
+[https://github.com/egor-tensin/cpp_tips/tree/gh-pages/src/std_call_once_bug_in_visual_studio_2012_2013](https://github.com/egor-tensin/cpp_tips/tree/gh-pages/src/std_call_once_bug_in_visual_studio_2012_2013).
+
## Resolution
So, since I couldn't submit the bug via Visual Studio's