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author | Egor Tensin <Egor.Tensin@gmail.com> | 2016-03-07 23:50:18 +0300 |
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committer | Egor Tensin <Egor.Tensin@gmail.com> | 2016-03-07 23:50:18 +0300 |
commit | df749a9d060a8d90a5433238ff3f73f5b552c9ed (patch) | |
tree | 0ac8a149588a74854b10519ea1f0cf94d5e4a54d /_posts | |
parent | std::call_once: wrap text at column 79 (diff) | |
download | blog-df749a9d060a8d90a5433238ff3f73f5b552c9ed.tar.gz blog-df749a9d060a8d90a5433238ff3f73f5b552c9ed.zip |
grammar tweaks
Diffstat (limited to '')
-rw-r--r-- | _posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md | 46 |
1 files changed, 24 insertions, 22 deletions
diff --git a/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md b/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md index 728b74f..d4e89a8 100644 --- a/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md +++ b/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md @@ -2,11 +2,9 @@ title: std::call_once bug in Visual Studio 2012/2013 layout: post excerpt: > - <p>In this post, I will describe a neat bug I've stumbled upon in C++ - Standard Library implementation shipped with Microsoft Visual Studio - 2012/2013.</p> + In this post, I will describe a neat bug I've stumbled upon in C++ Standard + Library implementation shipped with Microsoft Visual Studio 2012/2013. --- - ### Abstract In this post, I will describe a neat bug I've stumbled upon in C++ Standard @@ -38,12 +36,13 @@ Fortunately, I've come across the personal website of this amazing guy, [Stephan T. Lavavej](http://nuwen.net/stl.html), who appears to be the chief maintainer of Microsoft's standard library implementation. -He seems to be your go-to guy when it comes to standard library misbehaviour. +He seems to be your go-to guy when it comes to obvious standard library +misbehaviours. ## C++11 and singletons -Anyway, I was designing a software system with a couple of singletons in it. -I was trying to do proper singletons using C++11 like this: +Anyway, the story begins with me trying to implement the singleton pattern +using C++11 facilities like this: {% highlight c++ %} #include <mutex> @@ -74,7 +73,7 @@ private: DerivedT::get_instance_unsafe(); } - static std::once_flag initialize_flag; + static std::once_flag initialized_flag; Singleton(const Singleton&) = delete; Singleton& operator=(const Singleton&) = delete; @@ -85,8 +84,8 @@ std::once_flag Singleton<DerivedT>::initialized_flag; {% endhighlight %} Neat, huh? -Now other classes can inherit `Singleton`, implementing the singleton pattern -with little work: +Now other classes can inherit from `Singleton`, implementing the singleton +pattern effortlessly: {% highlight c++ %} class Logger : public Singleton<Logger> @@ -99,9 +98,9 @@ private: }; {% endhighlight %} -Note that this was at the time when the +Note that the [N2660](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm) -standard proposal wasn't implemented in the compilers shipped with Visual +standard proposal isn't/wasn't implemented in the compilers shipped with Visual Studio 2012/2013. If it was, I wouldn't, of course, need to employ this `std::call_once` trickery, and the implementation would be much simpler, i.e. something like @@ -129,18 +128,18 @@ thread-safe until C++11. Imagine what might happen if <code>Logger</code>s constructor takes some time to initialize the instance. If a couple of threads then call <code>get_instance</code>, the first thread -might begin the initialization process, making the other thread believe that it -doesn't need to initialize the instance anymore (goodbye, C++03). -The second thread might then return a reference to a not fully initialized (and -hence, unsafe to use) instance.</p> +might begin the initialization process, making the other thread believe that +the instance has already been intialized. +This other thread might then return a reference to the instance which hasn't +completed its initialization and is most likely unsafe to use.</p> <p>Since C++11 includes the proposal for <a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm">"Dynamic Initialization and Destruction with Concurrency"</a> mentioned above, this routine would indeed be thread-safe in C++11. -Unfortunately, the compilers shipped with Visual Studio 2012/2013 didn't +Unfortunately, the compilers shipped with Visual Studio 2012/2013 don't/didn't implement this particular proposal, which caused me to turn my eyes to -<code>std::call_once</code>, which seemed to implement exactly what I -wanted.</p> +<code>std::call_once</code>, which seems to implement exactly what I +needed.</p> </div> ## The bug @@ -250,7 +249,8 @@ int main() } {% endhighlight %} -The first thread is supposed to be executed in about 13 seconds, right? +The first thread is supposed to have to total running time of about 13 seconds, +right? Three seconds to initialize the `Logger` instance and ten to initialize the `Duke` instance. The second thread, similarly, is supposed to be executed in about 3 seconds @@ -266,7 +266,7 @@ Studio 2013's compiler: Isn't it wrong that the second thread actually took the same 13 seconds as the first thread? -Better check with some other compiler. +Better check with some other compiler in case it was me who made the mistake. Unfortunately, the program behaves as expected when compiled using GCC's compiler: @@ -275,7 +275,9 @@ compiler: Exiting get_logger at Fri Jul 3 02:27:15 2015 Exiting get_duke at Fri Jul 3 02:27:25 2015 -So this is was the bug that broke everything for me. +So it appears that the implementation of `std::call_once` shipped with Visual +Studio 2012/2013 relies on some kind of a global lock, which causes even the +simple example above to misbehave. ## Resolution |