--- title: std::call_once bug in Visual C++ 2012/2013 excerpt: > There's a nasty bug in the C++ Standard Library implementation shipped with Microsoft Visual Studio 2012/2013. category: C++ --- I've recently come across a nasty standard library bug in the implementation shipped with Microsoft Visual Studio 2012/2013. [StackOverflow was of no help], so I had to somehow report the bug to the maintainers. Oddly enough, Visual Studio's [Connect page] wouldn't let me report one, complaining about the lack of permissions, even though I was logged in from my work account, associated with my Visual Studio 2013 installation. Fortunately, I've come across the personal website of this amazing guy, [Stephan T. Lavavej], who appears to be the chief maintainer of Microsoft's standard library implementation. He seems to be your go-to guy when it comes to obvious standard library misbehaviours. [StackOverflow was of no help]: https://stackoverflow.com/questions/26477070/concurrent-stdcall-once-calls [Connect page]: https://connect.microsoft.com/VisualStudio [Stephan T. Lavavej]: http://nuwen.net/stl.html C++11 and singletons -------------------- Anyway, the story begins with me trying to implement the singleton pattern using C++11 facilities like this: ```c++ #include template class Singleton { public: static Derived& get_instance() { std::call_once(initialized_flag, &initialize_instance); return Derived::get_instance_unsafe(); } protected: Singleton() = default; ~Singleton() = default; static Derived& get_instance_unsafe() { static Derived instance; return instance; } private: static void initialize_instance() { Derived::get_instance_unsafe(); } static std::once_flag initialized_flag; Singleton(const Singleton&) = delete; Singleton& operator=(const Singleton&) = delete; }; template std::once_flag Singleton::initialized_flag; ``` Neat, huh? Now other classes can inherit from `Singleton`, implementing the singleton pattern effortlessly: ```c++ class Logger : public Singleton { private: Logger() = default; ~Logger() = default; friend class Singleton; }; ``` Note that the [N2660] standard proposal isn't/wasn't implemented in the compilers shipped with Visual Studio 2012/2013. If it was, I wouldn't, of course, need to employ this `std::call_once` trickery, and the implementation would be much simpler, i.e. something like this: ```c++ class Logger { public: static Logger& get_instance() { static Logger instance; return instance; } private: Logger() = default; ~Logger() = default; }; ```
The point is that the `Logger::get_instance` routine above wasn't thread-safe until C++11. Imagine what might happen if `Logger`'s constructor takes some time to initialize the instance. If a couple of threads then call `get_instance`, the first thread might begin the initialization process, making the other thread believe that the instance had already been intialized. This other thread might then return a reference to the instance which hasn't yet completed its initialization and is most likely unsafe to use. Since C++11 includes the proposal mentioned above, this routine would indeed be thread-safe in C++11. Unfortunately, the compilers shipped with Visual Studio 2012/2013 don't/didn't implement this particular proposal, which caused me to look at `std::call_once`, which seemed to implement exactly what I needed.
[N2660]: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm Problem ------- Unfortunately, matters became a bit more complicated when I tried to introduce two singletons, one having a dependency on the other. I had `Logger`, like in the example above, and some kind of a "master" singleton (let's call it `Duke`). `Duke`'s constructor was complicated and time-consuming, and definitely required some logging to be done. I thought that I could simply call `Logger::get_instance` inside `Duke`'s constructor, and everything looked fine at first glance. ```c++ #include #include class Logger : public Singleton { public: Logger& operator<<(const char* msg) { // Actual logging is stripped for brevity. return *this; } private: Logger() { // Opening log files, etc. std::this_thread::sleep_for(std::chrono::seconds{3}); } ~Logger() = default; friend class Singleton; }; class Duke : public Singleton { private: Duke() { Logger::get_instance() << "started Duke's initialization"; // It's a lot of work to be done. std::this_thread::sleep_for(std::chrono::seconds{10}); Logger::get_instance() << "finishing Duke's initialization"; } ~Duke() = default; friend class Singleton; }; ``` Now, what happens if I have two threads, one using the `Duke` instance, and the other logging something? Like in this example: ```c++ #include namespace { void get_logger() { entered(__FUNCTION__); Logger::get_instance(); exiting(__FUNCTION__); } void get_duke() { entered(__FUNCTION__); Duke::get_instance(); exiting(__FUNCTION__); } } int main() { std::thread t1{&get_duke}; std::thread t2{&get_logger}; t1.join(); t2.join(); return 0; } ``` `entered` and `exiting` are utility functions to print timestamps. The implementation is included in the [complete code sample]. {: .alert .alert-info } The first thread is supposed to have the total running time of about 13 seconds, right? Three seconds to initialize the `Logger` instance and ten to initialize the `Duke` instance. The second thread, similarly, is supposed to be done in about 3 seconds required for the initialization of `Logger`. Weirdly, this program produces the following output when compiled using Visual Studio 2013's compiler: Entered `anonymous-namespace'::get_duke at Fri Jul 03 02:26:16 2015 Entered `anonymous-namespace'::get_logger at Fri Jul 03 02:26:16 2015 Exiting `anonymous-namespace'::get_duke at Fri Jul 03 02:26:29 2015 Exiting `anonymous-namespace'::get_logger at Fri Jul 03 02:26:29 2015 Isn't it wrong that the second thread actually took the same 13 seconds as the first thread? Better check with some other compiler in case it was me who made a mistake. Unfortunately, the program behaves as expected when compiled using GCC: Entered get_logger at Fri Jul 3 02:27:12 2015 Entered get_duke at Fri Jul 3 02:27:12 2015 Exiting get_logger at Fri Jul 3 02:27:15 2015 Exiting get_duke at Fri Jul 3 02:27:25 2015 So it appears that the implementation of `std::call_once` shipped with Visual Studio 2012/2013 relies on some kind of a global lock, which causes even the simple example above to misbehave. The [complete code sample] to demonstrate the misbehaviour described above can be found in this blog's repository. [complete code sample]: {{ site.github.repository_url }}/tree/master/std_call_once_bug Conclusion ---------- So, since I couldn't submit the bug via Visual Studio's [Connect page], I wrote to Mr. Lavavej directly, not hoping for an answer. Amazingly, it took him less than a day to reply. He told me he was planning to overhaul `std::call_once` for Visual Studio 2015. Meanwhile, I had to stick to something else; I think I either dropped logging from `Duke`'s constructor or initialized all the singleton instances manually before actually using any of them. In a few months, Mr. Lavavej replied to me that the bug has been fixed in Visual Studio 2015 RTM. I would like to thank him for the professionalism and responsibility he's shown.