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author | Egor Tensin <Egor.Tensin@gmail.com> | 2023-07-05 15:30:57 +0200 |
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committer | Egor Tensin <Egor.Tensin@gmail.com> | 2023-07-05 16:18:05 +0200 |
commit | 8465f8181eda45e3d6cc5d6c3d08ca36db04763b (patch) | |
tree | 1ca1d03cfe373a1ca28ee021d9b3ec73781fb487 /src/tcp_server.h | |
parent | sanitize #include-s (diff) | |
download | cimple-8465f8181eda45e3d6cc5d6c3d08ca36db04763b.tar.gz cimple-8465f8181eda45e3d6cc5d6c3d08ca36db04763b.zip |
tcp_server: keep track of client threads
This is a major change, obviously; brought to me by Valgrind, which
noticed that we don't actually clean up after cimple-client threads.
For a more thorough explanation, please see the added comment in
tcp_server.c.
Diffstat (limited to 'src/tcp_server.h')
-rw-r--r-- | src/tcp_server.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/tcp_server.h b/src/tcp_server.h index f96e3f1..979e6dc 100644 --- a/src/tcp_server.h +++ b/src/tcp_server.h @@ -14,11 +14,10 @@ struct tcp_server; typedef int (*tcp_server_conn_handler)(int conn_fd, void *arg); -int tcp_server_create(struct tcp_server **, const char *port, tcp_server_conn_handler, void *arg); +int tcp_server_create(struct tcp_server **, struct event_loop *, const char *port, + tcp_server_conn_handler, void *arg); void tcp_server_destroy(struct tcp_server *); -int tcp_server_accept(const struct tcp_server *); - -int tcp_server_add_to_event_loop(struct tcp_server *, struct event_loop *); +int tcp_server_accept(struct tcp_server *); #endif |