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author | Egor Tensin <Egor.Tensin@gmail.com> | 2023-05-15 15:31:33 +0200 |
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committer | Egor Tensin <Egor.Tensin@gmail.com> | 2023-05-15 15:32:17 +0200 |
commit | 7cd83e15139447156ca915ce2d9d19295c146d56 (patch) | |
tree | 277f35dcc6c59d93cf5ef0232daa525079342f97 /src/worker_queue.h | |
parent | command: adjust order of parameters to handlers (diff) | |
download | cimple-7cd83e15139447156ca915ce2d9d19295c146d56.tar.gz cimple-7cd83e15139447156ca915ce2d9d19295c146d56.zip |
rework server-worker communication
OK, this is a major rework.
* tcp_server: connection threads are not detached anymore, the caller has
to clean them up. This was done so that the server can clean up the
threads cleanly.
* run_queue: simple refactoring, run_queue_entry is called just run now.
* server: worker threads are now killed when a run is assigned to a
worker.
* worker: the connection to server is no longer persistent. A worker
sends "new-worker", waits for a task, closes the connection, and when
it's done, sends the "complete" message and waits for a new task.
This is supposed to improve resilience, since the worker-server
connections don't have to be maintained while the worker is doing a CI
run.
Diffstat (limited to '')
-rw-r--r-- | src/worker_queue.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/worker_queue.h b/src/worker_queue.h new file mode 100644 index 0000000..826cf65 --- /dev/null +++ b/src/worker_queue.h @@ -0,0 +1,32 @@ +/* + * Copyright (c) 2023 Egor Tensin <Egor.Tensin@gmail.com> + * This file is part of the "cimple" project. + * For details, see https://github.com/egor-tensin/cimple. + * Distributed under the MIT License. + */ + +#ifndef __WORKER_QUEUE_H__ +#define __WORKER_QUEUE_H__ + +#include <sys/queue.h> + +struct worker; + +int worker_create(struct worker **, int fd); +void worker_destroy(struct worker *); + +int worker_get_fd(const struct worker *); + +STAILQ_HEAD(worker_queue, worker); + +void worker_queue_create(struct worker_queue *); +void worker_queue_destroy(struct worker_queue *); + +int worker_queue_is_empty(const struct worker_queue *); + +void worker_queue_add_first(struct worker_queue *, struct worker *); +void worker_queue_add_last(struct worker_queue *, struct worker *); + +struct worker *worker_queue_remove_first(struct worker_queue *); + +#endif |