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2023-07-11test: add test for segfaulting CI scriptEgor Tensin
The C code leaked out of src/, so I moved .clang-format and some compile options to the root directory. Also, I'm starting to hit test execution limits; I'm going to limit the repositories used for stress testing.
2023-07-09store process output in SQLiteEgor Tensin
2023-07-07support code coverage report generationEgor Tensin
2023-07-06cmake: fix Valgrind runs with Clang buildsEgor Tensin
2023-07-04move custom message parsing to a separate moduleEgor Tensin
2023-06-30show git hash with --versionEgor Tensin
Also, use cmake's configure_file to build string constants in.
2023-06-28log: support logging levelsEgor Tensin
2023-06-13cmake: fix grammar in option descriptionEgor Tensin
2023-06-13cmake: why the hell would I need MSVC optionsEgor Tensin
2023-06-13use signalfd to stop on SIGTERMEgor Tensin
Is this an overkill? I don't know. The thing is, correctly intercepting SIGTERM (also SIGINT, etc.) is incredibly tricky. For example, before this commit, my I/O loops in server.c and worker.c were inherently racy. This was immediately obvious if you tried to run the tests. The tests (especially the Valgrind flavour) would run a worker, wait until it prints a "Waiting for a new command" line, and try to kill it using SIGTERM. The problem is, the global_stop_flag check could have already been executed by the worker, and it would hang forever in recv(). The solution seems to be to use signalfd and select()/poll(). I've never used either before, but it seems to work well enough - at least the very same tests pass and don't hang now.
2023-05-15cmake: disable -Werror for debug buildsEgor Tensin
2023-05-15rework server-worker communicationEgor Tensin
OK, this is a major rework. * tcp_server: connection threads are not detached anymore, the caller has to clean them up. This was done so that the server can clean up the threads cleanly. * run_queue: simple refactoring, run_queue_entry is called just run now. * server: worker threads are now killed when a run is assigned to a worker. * worker: the connection to server is no longer persistent. A worker sends "new-worker", waits for a task, closes the connection, and when it's done, sends the "complete" message and waits for a new task. This is supposed to improve resilience, since the worker-server connections don't have to be maintained while the worker is doing a CI run.
2023-05-13ci_queue -> run_queueEgor Tensin
Also, some minor refactoring.
2023-05-13cmake: document _GNU_SOURCE usageEgor Tensin
2023-05-13use -std=c17 -WpedanticEgor Tensin
2023-05-13add command module to handle request-response communicationsEgor Tensin
2023-05-07cmake: don't install() valgrind.shEgor Tensin
Turns out, I don't really need to install it for the tests.
2023-05-06add a cimple-valgrind executableEgor Tensin
2023-04-29cmd_line: read executable name from /proc/self/exeEgor Tensin
2023-04-29dedupe command line routinesEgor Tensin
2023-04-11put SQL headers to a separate directoryEgor Tensin
2023-04-11actually create some tables in SQLite databaseEgor Tensin
2022-09-11create SQLite database on startupEgor Tensin
2022-08-28docker: shorten command valuesEgor Tensin
2022-08-28cmake: add install() rulesEgor Tensin
2022-08-28make compilers happierEgor Tensin
2022-08-28holy crap, it actually kinda works nowEgor Tensin
Previously, I had a stupid system where I would create a thread after every accept(), and put worker descriptors in a queue. A special "scheduler" thread would then pick them out, and give out jobs to complete. The problem was, of course, I couldn't conveniently poll job status from workers. I thought about using poll(), but that turned out to be a horribly complicated API. How do I deal with partial reads, for example? I don't honestly know. Then it hit me that I could just use the threads that handle accept()ed connections as "worker threads", which would synchronously schedule jobs and wait for them to complete. This solves every problem and removes the need for a lot of inter-thread synchronization magic. It even works now, holy crap! You can launch and terminate workers at will, and they will pick up new jobs automatically. As a side not, msg_recv_and_handle turned out to be too limiting and complicated for me, so I got rid of that, and do normal msg_recv/msg_send calls.
2022-08-28server: shutting down more gracefullyEgor Tensin
2022-08-26came up with a new name: cimpleEgor Tensin
2022-08-26worker: allow graceful shutdownsEgor Tensin
Well, maybe "graceful" is a strong word, but now you _can_ do ./server & ./worker & ./client ci_run URL REV && kill "$( pidof worker )" and the worker will wait for the CI run to complete.
2022-08-26add some more codeEgor Tensin
This adds a basic "worker" program. You can now do something like ./server & ./worker & ./client ci_run URL REV and the server should pass a message to worker, after which it should clone the repository at URL, checkout REV, and try to run the CI script. It's extremely unfinished: I need to sort out the graceful shutdown, how the server manages workers, etc.
2022-08-25cmake: ignore unused parameters for nowEgor Tensin
This is a dumb warning.
2022-08-25net: rework APIEgor Tensin
First, rename all API functions so that they start with net_. Second, abstract the basic TCP server functionality into tcp_server.c. This includes reworking net_accept so that it's a simple blocking operation, and putting the callback stuff to tcp_server.c. Also, the server now uses detached threads instead of fork(), since I want connection handlers to share memory.
2022-08-23cmd -> msgEgor Tensin
This I feel better conveys the meaning.
2022-08-23add some codeEgor Tensin
A basic client-server app, the client sends commands as an array of strings. Hopefully I didn't mess up, and hopefully it'll be useful.