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2023-04-29make struct client opaqueEgor Tensin
2022-12-02add copyright noticesEgor Tensin
2022-09-08log: refactoringEgor Tensin
2022-08-28holy crap, it actually kinda works nowEgor Tensin
Previously, I had a stupid system where I would create a thread after every accept(), and put worker descriptors in a queue. A special "scheduler" thread would then pick them out, and give out jobs to complete. The problem was, of course, I couldn't conveniently poll job status from workers. I thought about using poll(), but that turned out to be a horribly complicated API. How do I deal with partial reads, for example? I don't honestly know. Then it hit me that I could just use the threads that handle accept()ed connections as "worker threads", which would synchronously schedule jobs and wait for them to complete. This solves every problem and removes the need for a lot of inter-thread synchronization magic. It even works now, holy crap! You can launch and terminate workers at will, and they will pick up new jobs automatically. As a side not, msg_recv_and_handle turned out to be too limiting and complicated for me, so I got rid of that, and do normal msg_recv/msg_send calls.
2022-08-26add check_errno macroEgor Tensin
2022-08-25msg: refactoringEgor Tensin
2022-08-25net: rework APIEgor Tensin
First, rename all API functions so that they start with net_. Second, abstract the basic TCP server functionality into tcp_server.c. This includes reworking net_accept so that it's a simple blocking operation, and putting the callback stuff to tcp_server.c. Also, the server now uses detached threads instead of fork(), since I want connection handlers to share memory.
2022-08-23cmd -> msgEgor Tensin
This I feel better conveys the meaning.
2022-08-23add some codeEgor Tensin
A basic client-server app, the client sends commands as an array of strings. Hopefully I didn't mess up, and hopefully it'll be useful.