| Commit message (Collapse) | Author |
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Also, move some stuff to net.c where it belongs.
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* I don't really need to declare all variables at the top of the
function anymore.
* Default-initialize variables more.
* Don't set the output parameter until the object is completely
constructed.
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Use a predefined byte order, integers with fixed width, etc.
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Previously, the client had no way to distinguish errors from succesful
calls.
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Thanks, Valgrind!
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Previously, I had a stupid system where I would create a thread after
every accept(), and put worker descriptors in a queue. A special
"scheduler" thread would then pick them out, and give out jobs to
complete.
The problem was, of course, I couldn't conveniently poll job status from
workers. I thought about using poll(), but that turned out to be a
horribly complicated API. How do I deal with partial reads, for example?
I don't honestly know.
Then it hit me that I could just use the threads that handle accept()ed
connections as "worker threads", which would synchronously schedule jobs
and wait for them to complete. This solves every problem and removes the
need for a lot of inter-thread synchronization magic. It even works now,
holy crap! You can launch and terminate workers at will, and they will
pick up new jobs automatically.
As a side not, msg_recv_and_handle turned out to be too limiting and
complicated for me, so I got rid of that, and do normal
msg_recv/msg_send calls.
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First, rename all API functions so that they start with net_.
Second, abstract the basic TCP server functionality into tcp_server.c.
This includes reworking net_accept so that it's a simple blocking
operation, and putting the callback stuff to tcp_server.c. Also, the
server now uses detached threads instead of fork(), since I want
connection handlers to share memory.
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This I feel better conveys the meaning.
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A basic client-server app, the client sends commands as an array of
strings. Hopefully I didn't mess up, and hopefully it'll be useful.
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