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2022-08-30net: more portableEgor Tensin
Use a predefined byte order, integers with fixed width, etc.
2022-08-28make proper "error" messagesEgor Tensin
Previously, the client had no way to distinguish errors from succesful calls.
2022-08-28msg: fix a buffer overflowEgor Tensin
Thanks, Valgrind!
2022-08-28holy crap, it actually kinda works nowEgor Tensin
Previously, I had a stupid system where I would create a thread after every accept(), and put worker descriptors in a queue. A special "scheduler" thread would then pick them out, and give out jobs to complete. The problem was, of course, I couldn't conveniently poll job status from workers. I thought about using poll(), but that turned out to be a horribly complicated API. How do I deal with partial reads, for example? I don't honestly know. Then it hit me that I could just use the threads that handle accept()ed connections as "worker threads", which would synchronously schedule jobs and wait for them to complete. This solves every problem and removes the need for a lot of inter-thread synchronization magic. It even works now, holy crap! You can launch and terminate workers at will, and they will pick up new jobs automatically. As a side not, msg_recv_and_handle turned out to be too limiting and complicated for me, so I got rid of that, and do normal msg_recv/msg_send calls.
2022-08-25msg: add msg_copy, refactoringEgor Tensin
2022-08-25msg: refactoringEgor Tensin
2022-08-25net: rework APIEgor Tensin
First, rename all API functions so that they start with net_. Second, abstract the basic TCP server functionality into tcp_server.c. This includes reworking net_accept so that it's a simple blocking operation, and putting the callback stuff to tcp_server.c. Also, the server now uses detached threads instead of fork(), since I want connection handlers to share memory.
2022-08-25msg: add msg_dump_unknownEgor Tensin
2022-08-23cmd -> msgEgor Tensin
This I feel better conveys the meaning.
2022-08-23remove redundant codeEgor Tensin
2022-08-23cmd: add cmd_from_argvEgor Tensin
2022-08-23add some codeEgor Tensin
A basic client-server app, the client sends commands as an array of strings. Hopefully I didn't mess up, and hopefully it'll be useful.