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* msg: add functions for one-off communicationEgor Tensin2023-05-14
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* msg: enforce at least one wordEgor Tensin2023-05-14
| | | | Also, move some stuff to net.c where it belongs.
* fix unnecessary #include-sEgor Tensin2023-05-13
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* add command module to handle request-response communicationsEgor Tensin2023-05-13
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* make struct ci_queue_entry opaqueEgor Tensin2023-04-29
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* add copyright noticesEgor Tensin2022-12-02
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* make proper "error" messagesEgor Tensin2022-08-28
| | | | | Previously, the client had no way to distinguish errors from succesful calls.
* holy crap, it actually kinda works nowEgor Tensin2022-08-28
| | | | | | | | | | | | | | | | | | | | | | | Previously, I had a stupid system where I would create a thread after every accept(), and put worker descriptors in a queue. A special "scheduler" thread would then pick them out, and give out jobs to complete. The problem was, of course, I couldn't conveniently poll job status from workers. I thought about using poll(), but that turned out to be a horribly complicated API. How do I deal with partial reads, for example? I don't honestly know. Then it hit me that I could just use the threads that handle accept()ed connections as "worker threads", which would synchronously schedule jobs and wait for them to complete. This solves every problem and removes the need for a lot of inter-thread synchronization magic. It even works now, holy crap! You can launch and terminate workers at will, and they will pick up new jobs automatically. As a side not, msg_recv_and_handle turned out to be too limiting and complicated for me, so I got rid of that, and do normal msg_recv/msg_send calls.
* msg: add msg_copy, refactoringEgor Tensin2022-08-25
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* msg: refactoringEgor Tensin2022-08-25
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* msg: add msg_dump_unknownEgor Tensin2022-08-25
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* cmd -> msgEgor Tensin2022-08-23
This I feel better conveys the meaning.