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* command: refactoringEgor Tensin2023-05-13
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* best practices & coding style fixesEgor Tensin2023-05-13
| | | | | | | | * I don't really need to declare all variables at the top of the function anymore. * Default-initialize variables more. * Don't set the output parameter until the object is completely constructed.
* add command module to handle request-response communicationsEgor Tensin2023-05-13
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* ci_queue: rename a couple of functionsEgor Tensin2023-05-12
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* shut down server/workers gracefully on SIGTERMEgor Tensin2023-05-06
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* get rid of __attribute__((constructor))Egor Tensin2023-05-06
| | | | Explicit is better than implicit.
* make struct ci_queue_entry opaqueEgor Tensin2023-04-29
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* make struct server opaqueEgor Tensin2023-04-29
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* make struct tcp_server opaqueEgor Tensin2023-04-29
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* fix a typoEgor Tensin2023-04-27
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* rename commandsEgor Tensin2023-04-27
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* add copyright noticesEgor Tensin2022-12-02
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* create SQLite database on startupEgor Tensin2022-09-11
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* log: refactoringEgor Tensin2022-09-08
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* sanitize #include-sEgor Tensin2022-09-08
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* update command namesEgor Tensin2022-08-28
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* server: notify workers about requeued jobsEgor Tensin2022-08-28
| | | | This allows free workers to pick up jobs after dead workers.
* server: notify all threads about shutting downEgor Tensin2022-08-28
| | | | | | | The problem is pthread_cond_destroy is unsafe to call if there're threads waiting in pthread_cond_wait. I'm not sure this fix is enough: what if the "broadcast" doesn't reach the threads until we call pthread_cond_destroy? Does it even work that way? Idk
* make proper "error" messagesEgor Tensin2022-08-28
| | | | | Previously, the client had no way to distinguish errors from succesful calls.
* make compilers happierEgor Tensin2022-08-28
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* server: more loggingEgor Tensin2022-08-28
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* holy crap, it actually kinda works nowEgor Tensin2022-08-28
| | | | | | | | | | | | | | | | | | | | | | | Previously, I had a stupid system where I would create a thread after every accept(), and put worker descriptors in a queue. A special "scheduler" thread would then pick them out, and give out jobs to complete. The problem was, of course, I couldn't conveniently poll job status from workers. I thought about using poll(), but that turned out to be a horribly complicated API. How do I deal with partial reads, for example? I don't honestly know. Then it hit me that I could just use the threads that handle accept()ed connections as "worker threads", which would synchronously schedule jobs and wait for them to complete. This solves every problem and removes the need for a lot of inter-thread synchronization magic. It even works now, holy crap! You can launch and terminate workers at will, and they will pick up new jobs automatically. As a side not, msg_recv_and_handle turned out to be too limiting and complicated for me, so I got rid of that, and do normal msg_recv/msg_send calls.
* server: shutting down more gracefullyEgor Tensin2022-08-28
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* fix pthread error handlingEgor Tensin2022-08-26
| | | | pthread functions return positive error codes.
* add some more codeEgor Tensin2022-08-26
| | | | | | | | | | | | | | | | This adds a basic "worker" program. You can now do something like ./server & ./worker & ./client ci_run URL REV and the server should pass a message to worker, after which it should clone the repository at URL, checkout REV, and try to run the CI script. It's extremely unfinished: I need to sort out the graceful shutdown, how the server manages workers, etc.
* msg: refactoringEgor Tensin2022-08-25
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* net: rework APIEgor Tensin2022-08-25
| | | | | | | | | | First, rename all API functions so that they start with net_. Second, abstract the basic TCP server functionality into tcp_server.c. This includes reworking net_accept so that it's a simple blocking operation, and putting the callback stuff to tcp_server.c. Also, the server now uses detached threads instead of fork(), since I want connection handlers to share memory.
* msg: add msg_dump_unknownEgor Tensin2022-08-25
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* cmd -> msgEgor Tensin2022-08-23
| | | | This I feel better conveys the meaning.
* add some codeEgor Tensin2022-08-23
A basic client-server app, the client sends commands as an array of strings. Hopefully I didn't mess up, and hopefully it'll be useful.