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* tcp_server: keep track of client threadsEgor Tensin2023-07-05
| | | | | | | This is a major change, obviously; brought to me by Valgrind, which noticed that we don't actually clean up after cimple-client threads. For a more thorough explanation, please see the added comment in tcp_server.c.
* sanitize #include-sEgor Tensin2023-07-04
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* move custom message parsing to a separate moduleEgor Tensin2023-07-04
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* storage_sqlite: refactoringEgor Tensin2023-07-04
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* storage: mark completed runs as suchEgor Tensin2023-07-04
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* storage: requeue old runs from storage on startupEgor Tensin2023-07-04
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* tcp_server: always clean up connection descriptorsEgor Tensin2023-07-04
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* sqlite: store new runs in SQLiteEgor Tensin2023-07-04
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* storage_sqlite: refactoringEgor Tensin2023-07-04
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* minor refactoringEgor Tensin2023-06-13
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* signal: remove the stupid add_to_event_loop wrapperEgor Tensin2023-06-13
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* server: handle disconnected workers gracefullyEgor Tensin2023-06-13
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* signal: refactoringEgor Tensin2023-06-13
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* use signalfd to stop on SIGTERMEgor Tensin2023-06-13
| | | | | | | | | | | | | | | | | | Is this an overkill? I don't know. The thing is, correctly intercepting SIGTERM (also SIGINT, etc.) is incredibly tricky. For example, before this commit, my I/O loops in server.c and worker.c were inherently racy. This was immediately obvious if you tried to run the tests. The tests (especially the Valgrind flavour) would run a worker, wait until it prints a "Waiting for a new command" line, and try to kill it using SIGTERM. The problem is, the global_stop_flag check could have already been executed by the worker, and it would hang forever in recv(). The solution seems to be to use signalfd and select()/poll(). I've never used either before, but it seems to work well enough - at least the very same tests pass and don't hang now.
* msg: rework some APIsEgor Tensin2023-06-11
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* signal: refactoringEgor Tensin2023-05-15
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* minor refactoringEgor Tensin2023-05-15
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* signal: refactoring, add comments in tcp_server, etc.Egor Tensin2023-05-15
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* EINVAL means EINTR also?Egor Tensin2023-05-15
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* rework server-worker communicationEgor Tensin2023-05-15
| | | | | | | | | | | | | | | | | | OK, this is a major rework. * tcp_server: connection threads are not detached anymore, the caller has to clean them up. This was done so that the server can clean up the threads cleanly. * run_queue: simple refactoring, run_queue_entry is called just run now. * server: worker threads are now killed when a run is assigned to a worker. * worker: the connection to server is no longer persistent. A worker sends "new-worker", waits for a task, closes the connection, and when it's done, sends the "complete" message and waits for a new task. This is supposed to improve resilience, since the worker-server connections don't have to be maintained while the worker is doing a CI run.
* command: adjust order of parameters to handlersEgor Tensin2023-05-14
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* msg: add functions for one-off communicationEgor Tensin2023-05-14
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* ci_queue -> run_queueEgor Tensin2023-05-13
| | | | Also, some minor refactoring.
* command: refactoringEgor Tensin2023-05-13
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* best practices & coding style fixesEgor Tensin2023-05-13
| | | | | | | | * I don't really need to declare all variables at the top of the function anymore. * Default-initialize variables more. * Don't set the output parameter until the object is completely constructed.
* add command module to handle request-response communicationsEgor Tensin2023-05-13
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* ci_queue: rename a couple of functionsEgor Tensin2023-05-12
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* shut down server/workers gracefully on SIGTERMEgor Tensin2023-05-06
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* get rid of __attribute__((constructor))Egor Tensin2023-05-06
| | | | Explicit is better than implicit.
* make struct ci_queue_entry opaqueEgor Tensin2023-04-29
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* make struct server opaqueEgor Tensin2023-04-29
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* make struct tcp_server opaqueEgor Tensin2023-04-29
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* fix a typoEgor Tensin2023-04-27
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* rename commandsEgor Tensin2023-04-27
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* add copyright noticesEgor Tensin2022-12-02
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* create SQLite database on startupEgor Tensin2022-09-11
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* log: refactoringEgor Tensin2022-09-08
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* sanitize #include-sEgor Tensin2022-09-08
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* update command namesEgor Tensin2022-08-28
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* server: notify workers about requeued jobsEgor Tensin2022-08-28
| | | | This allows free workers to pick up jobs after dead workers.
* server: notify all threads about shutting downEgor Tensin2022-08-28
| | | | | | | The problem is pthread_cond_destroy is unsafe to call if there're threads waiting in pthread_cond_wait. I'm not sure this fix is enough: what if the "broadcast" doesn't reach the threads until we call pthread_cond_destroy? Does it even work that way? Idk
* make proper "error" messagesEgor Tensin2022-08-28
| | | | | Previously, the client had no way to distinguish errors from succesful calls.
* make compilers happierEgor Tensin2022-08-28
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* server: more loggingEgor Tensin2022-08-28
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* holy crap, it actually kinda works nowEgor Tensin2022-08-28
| | | | | | | | | | | | | | | | | | | | | | | Previously, I had a stupid system where I would create a thread after every accept(), and put worker descriptors in a queue. A special "scheduler" thread would then pick them out, and give out jobs to complete. The problem was, of course, I couldn't conveniently poll job status from workers. I thought about using poll(), but that turned out to be a horribly complicated API. How do I deal with partial reads, for example? I don't honestly know. Then it hit me that I could just use the threads that handle accept()ed connections as "worker threads", which would synchronously schedule jobs and wait for them to complete. This solves every problem and removes the need for a lot of inter-thread synchronization magic. It even works now, holy crap! You can launch and terminate workers at will, and they will pick up new jobs automatically. As a side not, msg_recv_and_handle turned out to be too limiting and complicated for me, so I got rid of that, and do normal msg_recv/msg_send calls.
* server: shutting down more gracefullyEgor Tensin2022-08-28
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* fix pthread error handlingEgor Tensin2022-08-26
| | | | pthread functions return positive error codes.
* add some more codeEgor Tensin2022-08-26
| | | | | | | | | | | | | | | | This adds a basic "worker" program. You can now do something like ./server & ./worker & ./client ci_run URL REV and the server should pass a message to worker, after which it should clone the repository at URL, checkout REV, and try to run the CI script. It's extremely unfinished: I need to sort out the graceful shutdown, how the server manages workers, etc.
* msg: refactoringEgor Tensin2022-08-25
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* net: rework APIEgor Tensin2022-08-25
| | | | | | | | | | First, rename all API functions so that they start with net_. Second, abstract the basic TCP server functionality into tcp_server.c. This includes reworking net_accept so that it's a simple blocking operation, and putting the callback stuff to tcp_server.c. Also, the server now uses detached threads instead of fork(), since I want connection handlers to share memory.