#include "client.h" #include "cmd.h" #include "net.h" #include int client_create(struct client *client, const struct settings *settings) { client->fd = connect_to_host(settings->host, settings->port); if (client->fd < 0) return client->fd; return 0; } void client_destroy(const struct client *client) { close(client->fd); } int client_main(const struct client *client, int argc, char *argv[]) { int result, ret = 0; struct cmd cmd = {argc, argv}; ret = cmd_send_and_wait_for_result(client->fd, &cmd, &result); if (ret < 0) return ret; return result; }