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#include "server.h"
#include "msg.h"
#include "net.h"
#include "tcp_server.h"
#include <stdio.h>
#include <unistd.h>
int server_create(struct server *server, const struct settings *settings)
{
int ret = 0;
ret = tcp_server_create(&server->tcp_server, settings->port);
if (ret < 0)
return ret;
return 0;
}
void server_destroy(const struct server *server)
{
tcp_server_destroy(&server->tcp_server);
}
static int server_msg_handler(const struct msg *msg, void *)
{
return msg_dump_unknown(msg);
}
static int server_conn_handler(int fd, void *)
{
return msg_recv_and_handle(fd, server_msg_handler, NULL);
}
int server_main(const struct server *server)
{
int ret = 0;
while (1) {
ret = tcp_server_accept(&server->tcp_server, server_conn_handler, NULL);
if (ret < 0)
return ret;
}
}
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