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author | Egor Tensin <Egor.Tensin@gmail.com> | 2021-03-14 19:03:20 +0300 |
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committer | Egor Tensin <Egor.Tensin@gmail.com> | 2021-03-14 19:03:20 +0300 |
commit | 53701adc9afa2d31020a9306a54c5ed58f71b948 (patch) | |
tree | 828ddb9d29977841ceb4f4e4d21ac4d692a53181 /docs/cmake.md | |
parent | remove toolchains/ (diff) | |
download | cmake-common-53701adc9afa2d31020a9306a54c5ed58f71b948.tar.gz cmake-common-53701adc9afa2d31020a9306a54c5ed58f71b948.zip |
move large in-code comments to docs/
Diffstat (limited to 'docs/cmake.md')
-rw-r--r-- | docs/cmake.md | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/docs/cmake.md b/docs/cmake.md new file mode 100644 index 0000000..17a1d34 --- /dev/null +++ b/docs/cmake.md @@ -0,0 +1,113 @@ +Default generator +----------------- + +As of CMake 3.18, the default generator (unless set explicitly) is: + * the newest Visual Studio or "NMake Makefiles" on Windows, + * "Unix Makefiles" otherwise. +This is regardless of whether any executables like gcc, cl or make are +available [1]. + +Makefile generators +------------------- + +CMake has a number of "... Makefiles" generators. "Unix Makefiles" uses +gmake/make/smake, whichever is found first, and cc/c++ for compiler +detection [2]. "MinGW Makefiles" looks for mingw32-make.exe in a number of +well-known locations, uses gcc/g++ directly, and is aware of windres [3]. In +addition, "Unix Makefiles" uses /bin/sh as the SHELL value in the Makefile, +while the MinGW version uses cmd.exe. I don't think it matters on Windows +though, since the non-existent /bin/sh is ignored anyway [4]. "NMake +Makefiles" is similar, except it defaults to using cl [5]. + +It's important to _not_ use the -A parameter with any of the Makefile +generators - it's an error. This goes for "NMake Makefiles" also. "NMake +Makefiles" doesn't attempt to search for installed Visual Studio compilers, +you need to use it from one of the Visual Studio-provided shells. + +Visual Studio generators +------------------------ + +These are special. They ignore the CMAKE_<LANG>_COMPILER parameters and use +cl by default [9]. They support specifying the toolset to use via the -T +parameter (the "Platform Toolset" value in the project's properties) since +3.18 [10]. The toolset list varies between Visual Studio versions, and I'm +too lazy to learn exactly which version supports which toolsets. + +cmake --build uses msbuild with Visual Studio generators. You can pass the +path to a different cl.exe by doing something like + + msbuild ... /p:CLToolExe=another-cl.exe /p:CLToolPath=C:\parent\dir + +It's important that the generators for Visual Studio 2017 or older use Win32 +Win32 as the default platform [12]. Because of that, we need to pass the -A +parameter. + +mingw32-make vs make +-------------------- + +No idea what the actual differences are. The explanation in the FAQ [6] +about how GNU make "is lacking in some functionality and has modified +functionality due to the lack of POSIX on Win32" isn't terribly helpful. + +It's important that you can install either on Windows (`choco install make` +for GNU make and `choco install mingw` to install a MinGW-w64 distribution +with mingw32-make.exe included). Personally, I don't see any difference +between using either make.exe or mingw32-make.exe w/ CMake on Windows. But, +since MinGW-w64 distributions do include mingw32-make.exe and not make.exe, +we'll try to detect that. + +Cross-compilation +----------------- + +If you want to e.g. build x86 binary on x64 and vice versa, the easiest way +seems to be to make a CMake "toolchain file", which initializes the proper +compiler flags (like -m64/-m32, etc.). Such file could look like this: + + set(CMAKE_C_COMPILER gcc) + set(CMAKE_C_FLAGS -m32) + set(CMAKE_CXX_COMPILER g++) + set(CMAKE_CXX_FLAGS -m32) + +You can then pass the path to it using the CMAKE_TOOLCHAIN_FILE parameter. + +If you use the Visual Studio generators, just use the -A parameter, like "-A +Win32". + +As a side note, if you want to cross-compile between x86 and x64 using GCC on +Ubuntu, you need to install the gcc-multilib package. + +Windows & Clang +--------------- + +Using Clang on Windows is no easy task, of course. Prior to 3.15, there was +no support for building things using the clang++.exe executable, only +clang-cl.exe was supported [7]. If you specified -DCMAKE_CXX_COMPILER=clang++, +CMake would stil pass MSVC-style command line options to the compiler (like +/MD, /nologo, etc.), which clang++ doesn't like [8]. + +So, in summary, you can only use clang++ since 3.15. clang-cl doesn't work +with Visual Studio generators unless you specify the proper toolset using the +-T parameter. You can set the ClToolExe property using msbuild, but while +that might work in practice, clang-cl.exe needs to map some unsupported +options for everything to work properly. For an example of how this is done, +see the LLVM.Cpp.Common.* files at [11]. + +I recommend using Clang (either clang-cl or clang++ since 3.15) using the +"NMake Makefiles" generator. + +References +---------- + +[1]: cmake::EvaluateDefaultGlobalGenerator + https://github.com/Kitware/CMake/blob/v3.18.4/Source/cmake.cxx +[2]: https://github.com/Kitware/CMake/blob/v3.18.4/Source/cmGlobalUnixMakefileGenerator3.cxx +[3]: https://github.com/Kitware/CMake/blob/v3.18.4/Source/cmGlobalMinGWMakefileGenerator.cxx +[4]: https://www.gnu.org/software/make/manual/html_node/Choosing-the-Shell.html +[5]: https://github.com/Kitware/CMake/blob/v3.18.4/Source/cmGlobalNMakeMakefileGenerator.cxx +[6]: http://mingw.org/wiki/FAQ +[7]: https://cmake.org/cmake/help/v3.15/release/3.15.html#compilers +[8]: https://github.com/Kitware/CMake/blob/v3.14.7/Modules/Platform/Windows-Clang.cmake +[9]: https://gitlab.kitware.com/cmake/cmake/-/issues/19174 +[10]: https://cmake.org/cmake/help/v3.8/release/3.8.html +[11]: https://github.com/llvm/llvm-project/tree/e408935bb5339e20035d84307c666fbdd15e99e0/llvm/tools/msbuild +[12]: https://cmake.org/cmake/help/v3.18/generator/Visual%20Studio%2015%202017.html |