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authorEgor Tensin <Egor.Tensin@gmail.com>2021-03-15 01:14:30 +0300
committerEgor Tensin <Egor.Tensin@gmail.com>2021-03-15 01:22:29 +0300
commit9706320d1321c3e05c9e64340eba7603a7e3dcb3 (patch)
tree6ec9411382b221068d6b9009f9d419ab4f6c37a6 /docs
parentdocs: markdownify (diff)
downloadcmake-common-9706320d1321c3e05c9e64340eba7603a7e3dcb3.tar.gz
cmake-common-9706320d1321c3e05c9e64340eba7603a7e3dcb3.zip
docs: reflow
Diffstat (limited to 'docs')
-rw-r--r--docs/boost.md119
-rw-r--r--docs/cmake.md50
2 files changed, 86 insertions, 83 deletions
diff --git a/docs/boost.md b/docs/boost.md
index ead2103..37ff3bb 100644
--- a/docs/boost.md
+++ b/docs/boost.md
@@ -1,20 +1,23 @@
Library naming
--------------
-The way Boost names library files by default is insane. It's absolutely not compatible between
-OSs, compilers, Boost versions, etc. On Linux, for example, it would create
-stage/lib/libboost_filesystem.a, while on Windows it would become something insane like
-stage\lib\libboost_filesystem-vc142-mt-s-x64-1_72.lib. More than that, older Boost versions
-wouldn't include architecture information (the "x64" part) in the file name, so you couldn't
-store libraries for both x86 and x64 in the same directory. On Linux, on the other hand, you
-can't even store debug/release binaries in the same directory. What's worse is that older CMake
-versions don't support the architecture suffix, choking on the Windows example above.
-
-With all of that in mind, I decided to bring some uniformity by sacrificing some flexibility.
-b2 is called with --layout=system, and libraries are put to stage/\<platform\>/\<configuration\>/lib,
-where \<platform\> is x86/x64 and \<configuration\> is CMake's CMAKE_BUILD_TYPE. That means that I
-can't have libraries with different runtime-link values in the same directory, but I don't really
-care.
+The way Boost names library files by default is insane. It's absolutely not
+compatible between OSs, compilers, Boost versions, etc. On Linux, for example,
+it would create stage/lib/libboost_filesystem.a, while on Windows it would
+become something insane like stage\lib\libboost_filesystem-vc142-mt-s-x64-1_72.lib.
+More than that, older Boost versions wouldn't include architecture information
+(the "x64" part) in the file name, so you couldn't store libraries for both x86
+and x64 in the same directory. On Linux, on the other hand, you can't even
+store debug/release binaries in the same directory. What's worse is that older
+CMake versions don't support the architecture suffix, choking on the Windows
+example above.
+
+With all of that in mind, I decided to bring some uniformity by sacrificing
+some flexibility. b2 is called with `--layout=system`, and libraries are put to
+stage/\<platform\>/\<configuration\>/lib, where \<platform\> is x86/x64 and
+\<configuration\> is CMake's CMAKE_BUILD_TYPE. That means that I can't have
+libraries with different runtime-link values in the same directory, but I don't
+really care.
Hate speech
-----------
@@ -22,27 +25,27 @@ Hate speech
Is there a person who doesn't hate Boost.Build? I'm not sure, I'm definitely
_not_ one of these people. Maybe it's the lack of adoption (meaning that
learning it is useless outside of Boost), maybe it's the incomprehensible
-syntax. Maybe it's the absolutely insane compiler-specific configuration
-files (tools/build/src/tools/*.jam), which are impossible to figure out.
-Maybe it's the fact that the implementation switched from C to C++ while some
-half-baked Python implementation has been there since at least 2015 (see the
-marvelous memo "Status: mostly ported." at the top of tools/build/src/build_system.py).
+syntax. Maybe it's the absolutely insane compiler-specific configuration files
+(tools/build/src/tools/*.jam), which are impossible to figure out. Maybe it's
+the fact that the implementation switched from C to C++ while some half-baked
+Python implementation has been there since at least 2015 (see the marvelous
+memo "Status: mostly ported." at the top of tools/build/src/build_system.py).
What I hate the most though is how its various subtle, implicit and invisible
-decision-making heuristics changed thoughout the release history of Boost.
-You have a config and a compiler that will happily build version 1.65.0?
-Great! Want to use the same config and the same compiler to build version
-1.72.0? Well, too fucking bad, it doesn't work anymore. This I really do
-hate the most.
+decision-making heuristics changed thoughout the release history of Boost. You
+have a config and a compiler that will happily build version 1.65.0? Great!
+Want to use the same config and the same compiler to build version 1.72.0?
+Well, too fucking bad, it doesn't work anymore. This I really do hate the
+most.
Three kinds of toolsets
-----------------------
-b2 accepts the toolset= parameter. What about building b2 itself though?
+b2 accepts the `toolset=` parameter. What about building b2 itself though?
Well, this is what the bootstrap.{sh,bat} scripts do. They also accept a
-toolset argument, but it is _completely_ different to that of b2. That's
-sort of OK, since e.g. cross-compiling b2 is something we rarely want to do
-(and hence there must typically be a native toolset available).
+toolset argument, but it is _completely_ different to that of b2. That's sort
+of OK, since e.g. cross-compiling b2 is something we rarely want to do (and
+hence there must typically be a native toolset available).
bootstrap.sh and bootstrap.bat are completely different (of course!), and
accept different arguments for their toolset parameters.
@@ -51,27 +54,27 @@ Config file insanity
--------------------
Say, we're building Boost on Windows using the GCC from a MinGW-w64
-distribution. We can pass toolset=gcc and all the required flags on the
-command line no problem. What if we want to make a user configuration file
-so that 1) the command line is less polluted, and 2) it can possibly be
-shared? Well, if we put
+distribution. We can pass `toolset=gcc` and all the required flags on the
+command line no problem. What if we want to make a user configuration file so
+that 1) the command line is less polluted, and 2) it can possibly be shared?
+Well, if we put
using gcc : : : <name>value... ;
there, Boost 1.65.0 will happily build everything, while Boost 1.72.0 will
-complain about "duplicate initialization of gcc". This is because when we
-ran `bootstrap.bat gcc` earlier, it wrote `using gcc ;` in project-config.jam.
-And while Boost 1.65.0 detects that toolset=gcc means we're going to use the
-MinGW GCC, and magically turns toolset=gcc to toolset=gcc-mingw, Boost 1.72.0
-does no such thing, and chokes on the "duplicate" GCC declaration.
+complain about "duplicate initialization of gcc". This is because when we ran
+`bootstrap.bat gcc` earlier, it wrote `using gcc ;` in project-config.jam. And
+while Boost 1.65.0 detects that `toolset=gcc` means we're going to use the
+MinGW GCC, and magically turns `toolset=gcc` to `toolset=gcc-mingw`, Boost
+1.72.0 does no such thing, and chokes on the "duplicate" GCC declaration.
We also cannot put
using gcc : custom : : <options> ;
without the executable path, since Boost insists that `g++ -dumpversion` must
-equal to "custom" (which makes total sense, lol). So we have to force it,
-and do provide the path.
+equal to "custom" (which makes total sense, lol). So we have to force it, and
+do provide the path.
Windows & Clang
---------------
@@ -84,19 +87,19 @@ three main ways to install the native Clang toolchain on Windows:
* install it as part of a MSYS2 installation (`pacman -S mingw-w64-x86_64-clang`),
* install as part of a Visual Studio installation.
-Using the latter method, you can switch a project to use the LLVM toolset
-using Visual Studio, but that's stupid. The former two, on the other hand,
-give us the the required clang/clang++/clang-cl executables, so everything
-seems to be fine.
+Using the latter method, you can switch a project to use the LLVM toolset using
+Visual Studio, but that's stupid. The former two, on the other hand, give us
+the the required clang/clang++/clang-cl executables, so everything seems to be
+fine.
Except it's not fine. Let's start with the fact that prior to 1.66.0,
-toolset=clang is completely broken on Windows. It's just an alias for
+`toolset=clang` is completely broken on Windows. It's just an alias for
clang-linux, and it's hardcoded to require the ar & ranlib executables to
create static libraries. Which is fine on Linux, since, and I'm quoting the
source, "ar is always available". But it's not fine on Windows, since
-ar/ranlib are not, in fact, available there by default. Sure, you can
-install some kind of MinGW toolchain, and it might even work, but what the
-hell, honestly?
+ar/ranlib are not, in fact, available there by default. Sure, you can install
+some kind of MinGW toolchain, and it might even work, but what the hell,
+honestly?
Luckily, both the upstream distribution and the MSYS2 mingw-w64-x86_64-llvm
package come with the llvm-ar and llvm-ranlib utilities. So we can put
@@ -108,21 +111,21 @@ and later call
b2 toolset=clang-custom --user-config=path/to/config.jam ...
-But, as I mentioned, prior to 1.66.0, toolset=clang is _hardcoded_ to use ar
-& ranlib, these exact utility names. So either get them as part of some
-MinGW distribution or build Boost using another toolset.
+But, as I mentioned, prior to 1.66.0, `toolset=clang` is _hardcoded_ to use ar
+& ranlib, these exact utility names. So either get them as part of some MinGW
+distribution or build Boost using another toolset.
Now, it's all fine, but building stuff on Windows adds another thing into the
equation: debug runtimes. When you build Boost using MSVC, for example, it
-picks one of the appropriate /MT[d] or /MD[d] flags to build the Boost
-libraries with. Emulating these flags with toolset=clang is complicated and
+picks one of the appropriate `/MT[d]` or `/MD[d]` flags to build the Boost
+libraries with. Emulating these flags with `toolset=clang` is complicated and
inconvenient. Luckily, there's the clang-cl.exe executable, which aims to
provide command line interface compatible with that of cl.exe.
-Boost.Build even supports toolset=clang-win, which should use clang-cl.exe.
-But alas, it's completely broken prior to 1.69.0. It just doesn't work at
-all. So, if you want to build w/ clang-cl.exe, either use Boost 1.69.0 or
-later, or build using another toolset.
+Boost.Build even supports `toolset=clang-win`, which should use clang-cl.exe.
+But alas, it's completely broken prior to 1.69.0. It just doesn't work at all.
+So, if you want to build w/ clang-cl.exe, either use Boost 1.69.0 or later, or
+build using another toolset.
Cygwin & Clang
--------------
@@ -138,8 +141,8 @@ the following error:
^
GCC doesn't emit an error here because /usr/include is in a pre-configured
-"system" include directories list, and the declaration there take precedence,
-I guess? The root of the problem BTW is that sizeof(unsigned long) is
+"system" include directories list, and the declaration there take precedence, I
+guess? The root of the problem BTW is that sizeof(unsigned long) is
* 4 for MSVC and MinGW-born GCCs,
* 8 for Clang (and, strangely, Cygwin GCC; why don't we get runtime
diff --git a/docs/cmake.md b/docs/cmake.md
index e4724b0..cd8a149 100644
--- a/docs/cmake.md
+++ b/docs/cmake.md
@@ -13,26 +13,26 @@ Makefile generators
-------------------
CMake has a number of "... Makefiles" generators. "Unix Makefiles" uses
-gmake/make/smake, whichever is found first, and cc/c++ for compiler
-detection ([2][2]). "MinGW Makefiles" looks for mingw32-make.exe in a number of
-well-known locations, uses gcc/g++ directly, and is aware of windres ([3][3]). In
-addition, "Unix Makefiles" uses /bin/sh as the SHELL value in the Makefile,
+gmake/make/smake, whichever is found first, and cc/c++ for compiler detection
+([2][2]). "MinGW Makefiles" looks for mingw32-make.exe in a number of
+well-known locations, uses gcc/g++ directly, and is aware of windres ([3][3]).
+In addition, "Unix Makefiles" uses /bin/sh as the SHELL value in the Makefile,
while the MinGW version uses cmd.exe. I don't think it matters on Windows
though, since the non-existent /bin/sh is ignored anyway ([4][4]). "NMake
Makefiles" is similar, except it defaults to using cl ([5][5]).
It's important to _not_ use the -A parameter with any of the Makefile
generators - it's an error. This goes for "NMake Makefiles" also. "NMake
-Makefiles" doesn't attempt to search for installed Visual Studio compilers,
-you need to use it from one of the Visual Studio-provided shells.
+Makefiles" doesn't attempt to search for installed Visual Studio compilers, you
+need to use it from one of the Visual Studio-provided shells.
Visual Studio generators
------------------------
These are special. They ignore the CMAKE_\<LANG\>_COMPILER parameters and use
cl by default ([9][9]). They support specifying the toolset to use via the -T
-parameter (the "Platform Toolset" value in the project's properties) since
-3.18 ([10][10]). The toolset list varies between Visual Studio versions, and I'm
+parameter (the "Platform Toolset" value in the project's properties) since 3.18
+([10][10]). The toolset list varies between Visual Studio versions, and I'm
too lazy to learn exactly which version supports which toolsets.
`cmake --build` uses msbuild with Visual Studio generators. You can pass the
@@ -40,8 +40,8 @@ path to a different cl.exe by doing something like
msbuild ... /p:CLToolExe=another-cl.exe /p:CLToolPath=C:\parent\dir
-It's important that the generators for Visual Studio 2017 or older use
-Win32 as the default platform ([12][12]). Because of that, we need to pass the -A
+It's important that the generators for Visual Studio 2017 or older use Win32 as
+the default platform ([12][12]). Because of that, we need to pass the -A
parameter.
mingw32-make vs make
@@ -51,12 +51,12 @@ No idea what the actual differences are. The explanation in the FAQ ([6][6])
about how GNU make "is lacking in some functionality and has modified
functionality due to the lack of POSIX on Win32" isn't terribly helpful.
-It's important that you can install either on Windows (`choco install make`
-for GNU make and `choco install mingw` to install a MinGW-w64 distribution
-with mingw32-make.exe included). Personally, I don't see any difference
-between using either make.exe or mingw32-make.exe w/ CMake on Windows. But,
-since MinGW-w64 distributions do include mingw32-make.exe and not make.exe,
-we'll try to detect that.
+It's important that you can install either on Windows (`choco install make` for
+GNU make and `choco install mingw` to install a MinGW-w64 distribution with
+mingw32-make.exe included). Personally, I don't see any difference between
+using either make.exe or mingw32-make.exe w/ CMake on Windows. But, since
+MinGW-w64 distributions do include mingw32-make.exe and not make.exe, we'll try
+to detect that.
Cross-compilation
-----------------
@@ -81,18 +81,18 @@ Ubuntu, you need to install the gcc-multilib package.
Windows & Clang
---------------
-Using Clang on Windows is no easy task, of course. Prior to 3.15, there was
-no support for building things using the clang++.exe executable, only
-clang-cl.exe was supported ([7][7]). If you specified `-DCMAKE_CXX_COMPILER=clang++`,
-CMake would stil pass MSVC-style command line options to the compiler (like
-/MD, /nologo, etc.), which clang++ doesn't like ([8][8]).
+Using Clang on Windows is no easy task, of course. Prior to 3.15, there was no
+support for building things using the clang++.exe executable, only clang-cl.exe
+was supported ([7][7]). If you specified `-DCMAKE_CXX_COMPILER=clang++`, CMake
+would stil pass MSVC-style command line options to the compiler (like `/MD`,
+`/nologo`, etc.), which clang++ doesn't like ([8][8]).
So, in summary, you can only use clang++ since 3.15. clang-cl doesn't work
with Visual Studio generators unless you specify the proper toolset using the
--T parameter. You can set the ClToolExe property using msbuild, but while
-that might work in practice, clang-cl.exe needs to map some unsupported
-options for everything to work properly. For an example of how this is done,
-see the LLVM.Cpp.Common.* files at ([11][11]).
+-T parameter. You can set the ClToolExe property using msbuild, but while that
+might work in practice, clang-cl.exe needs to map some unsupported options for
+everything to work properly. For an example of how this is done, see the
+LLVM.Cpp.Common.* files at ([11][11]).
I recommend using Clang (either clang-cl or clang++ since 3.15) using the
"NMake Makefiles" generator.