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authorEgor Tensin <Egor.Tensin@gmail.com>2021-03-20 13:16:15 +0300
committerEgor Tensin <Egor.Tensin@gmail.com>2021-03-20 14:34:32 +0300
commite731e6345d7fa1c2326b18c56f5dc361ea3adbfb (patch)
treecc72442867919028eda33b264c02eab47ca3a049 /project/cmake/toolchain.py
parentworkflows/basic: enable on windows-2016 (diff)
downloadcmake-common-e731e6345d7fa1c2326b18c56f5dc361ea3adbfb.tar.gz
cmake-common-e731e6345d7fa1c2326b18c56f5dc361ea3adbfb.zip
project.platform: add platform 'auto'
There were two problems: * On Windows, VS 2019 defaults to x64 while VS 2017 defaults to x86. * Too much focus on x86(-64) might mean that building stuff on ARM can become difficult. These were all addressed by adding a new platform 'auto'. On Windows, it defaults to picking either x64 or x86 (depending on the host arch) for both Boost and CMake. On Linux, it lets the compiler decide what arch to target.
Diffstat (limited to '')
-rw-r--r--project/cmake/toolchain.py37
1 files changed, 10 insertions, 27 deletions
diff --git a/project/cmake/toolchain.py b/project/cmake/toolchain.py
index 14197aa..0e68738 100644
--- a/project/cmake/toolchain.py
+++ b/project/cmake/toolchain.py
@@ -11,7 +11,6 @@ import shutil
import project.mingw
from project.os import on_windows
-from project.platform import Platform
from project.toolchain import ToolchainType
@@ -68,11 +67,9 @@ class MSVC(Auto):
self.platform = platform
def get_cmake_args(self):
- if self.platform is None:
- return []
# This doesn't actually specify the generator of course, but I don't
# want to implement VS detection logic.
- return ['-A', self.platform.get_cmake_arch()]
+ return self.platform.cmake_msvc_args()
def get_build_args(self):
return ['/m']
@@ -102,17 +99,6 @@ class Makefile(Toolchain):
file.write(contents)
return cls(path)
- @staticmethod
- def _format_platform_compiler_flags(platform):
- if platform is None:
- # If the platform wasn't specified, don't use the -m flag, etc.
- return ''
- # Otherwise, use the standard -m32/-m64 flags.
- return f'''
-set(CMAKE_C_FLAGS -m{platform.get_address_model()})
-set(CMAKE_CXX_FLAGS -m{platform.get_address_model()})
-'''
-
def get_cmake_args(self):
return [
'-D', f'CMAKE_TOOLCHAIN_FILE={self.path}',
@@ -131,7 +117,7 @@ class GCC(Makefile):
return f'''
set(CMAKE_C_COMPILER gcc)
set(CMAKE_CXX_COMPILER g++)
-{Makefile._format_platform_compiler_flags(platform)}'''
+{platform.makefile_toolchain_file()}'''
@staticmethod
def setup(platform, build_dir):
@@ -141,16 +127,13 @@ set(CMAKE_CXX_COMPILER g++)
class MinGW(Makefile):
@staticmethod
def _format(platform):
- if platform is None:
- # MinGW only supports x86/x64, plus we need the platform for the
- # compiler file name, so default to x64 unless specified.
- platform = Platform.X64
+ paths = project.mingw.MinGW(platform)
return f'''
-set(CMAKE_C_COMPILER {project.mingw.get_gcc(platform)})
-set(CMAKE_CXX_COMPILER {project.mingw.get_gxx(platform)})
-set(CMAKE_AR {project.mingw.get_ar(platform)})
-set(CMAKE_RANLIB {project.mingw.get_ranlib(platform)})
-set(CMAKE_RC_COMPILER {project.mingw.get_windres(platform)})
+set(CMAKE_C_COMPILER {paths.gcc()})
+set(CMAKE_CXX_COMPILER {paths.gxx()})
+set(CMAKE_AR {paths.ar()})
+set(CMAKE_RANLIB {paths.ranlib()})
+set(CMAKE_RC_COMPILER {paths.windres()})
set(CMAKE_SYSTEM_NAME Windows)
'''
@@ -170,7 +153,7 @@ else()
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)
endif()
-{Makefile._format_platform_compiler_flags(platform)}'''
+{platform.makefile_toolchain_file()}'''
def _get_makefile_generator(self):
if on_windows():
@@ -192,7 +175,7 @@ class ClangCL(Clang):
set(CMAKE_C_COMPILER clang-cl)
set(CMAKE_CXX_COMPILER clang-cl)
set(CMAKE_SYSTEM_NAME Windows)
-{Makefile._format_platform_compiler_flags(platform)}'''
+{platform.makefile_toolchain_file()}'''
@staticmethod
def setup(platform, build_dir):