Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | project.toolset: refactoring | Egor Tensin | 2021-05-07 |
| | |||
* | brush up import lists | Egor Tensin | 2021-05-06 |
| | |||
* | "toolchain" -> "toolset", part 2 | Egor Tensin | 2021-05-06 |
| | |||
* | project: minor refactoring | Egor Tensin | 2021-03-20 |
| | |||
* | project.platform: add platform 'auto' | Egor Tensin | 2021-03-20 |
| | | | | | | | | | | | | | There were two problems: * On Windows, VS 2019 defaults to x64 while VS 2017 defaults to x86. * Too much focus on x86(-64) might mean that building stuff on ARM can become difficult. These were all addressed by adding a new platform 'auto'. On Windows, it defaults to picking either x64 or x86 (depending on the host arch) for both Boost and CMake. On Linux, it lets the compiler decide what arch to target. | ||
* | fix PyLint warnings | Egor Tensin | 2021-01-17 |
| | |||
* | project.cmake: make it --platform aware | Egor Tensin | 2020-03-30 |
| | |||
* | project: minor-ish refactoring | Egor Tensin | 2020-03-30 |
| | |||
* | project.boost: factor out Configuration/Platform/Linkage | Egor Tensin | 2020-03-28 |