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author | Egor Tensin <Egor.Tensin@gmail.com> | 2015-07-03 03:33:31 +0300 |
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committer | Egor Tensin <Egor.Tensin@gmail.com> | 2015-07-03 03:33:31 +0300 |
commit | 27d59cc2115c4c5a1da8a61b926d437d6da8c469 (patch) | |
tree | 3adee79db5e40d67fb6413266c12d4a80d105f3a /_posts | |
parent | sidebar update (diff) | |
download | jekyll-theme-27d59cc2115c4c5a1da8a61b926d437d6da8c469.tar.gz jekyll-theme-27d59cc2115c4c5a1da8a61b926d437d6da8c469.zip |
add "std::call_once bug in Visual Studio 2012/2013"
Diffstat (limited to '_posts')
-rw-r--r-- | _posts/2015-07-03-std_call_once_bug_in_visual_studio_2012_2013.md | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/_posts/2015-07-03-std_call_once_bug_in_visual_studio_2012_2013.md b/_posts/2015-07-03-std_call_once_bug_in_visual_studio_2012_2013.md new file mode 100644 index 0000000..7b4fcad --- /dev/null +++ b/_posts/2015-07-03-std_call_once_bug_in_visual_studio_2012_2013.md @@ -0,0 +1,292 @@ +--- +title: std::call_once bug in Visual Studio 2012/2013 +layout: post +--- + +### Abstract + +In this post, I will describe a neat bug I've stumbled upon in C++ Standard +Library implementation shipped with Microsoft Visual Studio 2012/2013. + +### Licensing + +This post, including code samples, is licenced under the terms of the MIT License. +See +[LICENSE.txt](https://github.com/egor-tensin/cpp_tips/blob/gh-pages/LICENSE.txt) +for details. + +## Introduction + +I've recently come across a nasty standard library bug in the implementation +shipped with Microsoft Visual Studio 2012/2013. +[StackOverflow](https://stackoverflow.com) +was of +[no help](https://stackoverflow.com/questions/26477070/concurrent-stdcall-once-calls), +so I had to somehow report the bug to the maintainers. +Oddly enough, Visual Studio's +[Connect page](https://connect.microsoft.com/VisualStudio) +wouldn't let me to report one, complaining that I supposedly had no right to do +so, even though I was logged in from my work account, associated with my Visual +Studio 2013 installation. + +Fortunately, I've come across the personal website of this amazing guy, +[Stephan T. Lavavej](http://nuwen.net/stl.html), +who appears to be the chief maintainer of Microsoft's standard library +implementation. +He seems to be your go-to guy when it comes to standard library misbehaviour. + +## C++11 and singletons + +Anyway, I was designing a software system with a couple of singletons in it. +I was trying to do proper singletons using C++11 like this: + +{% highlight c++ %} +#pragma once + +#include <mutex> + +template <typename DerivedT> +class Singleton +{ +public: + static DerivedT& get_instance() + { + std::call_once(initialized_flag, &initialize_instance); + return DerivedT::get_instance_unsafe(); + } + +protected: + Singleton() = default; + ~Singleton() = default; + + static DerivedT& get_instance_unsafe() + { + static DerivedT instance; + return instance; + } + +private: + static void initialize_instance() + { + DerivedT::get_instance_unsafe(); + } + + static std::once_flag initialize_flag; + + Singleton(const Singleton&) = delete; + Singleton& operator=(const Singleton&) = delete; +}; + +template <typename DerivedT> +std::once_flag Singleton<DerivedT>::initialized_flag; +{% endhighlight %} + +Neat, huh? +Now other classes can inherit `Singleton`, implementing the singleton pattern +with little work: + +{% highlight c++ %} +class Logger : public Singleton<Logger> +{ +private: + Logger() = default; + ~Logger() = default; + + friend class Singleton<Logger>; +}; +{% endhighlight %} + +Note that this was at the time when the +[N2660](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm) +standard proposal wasn't implemented in the compilers shipped with Visual Studio +2012/2013. +If it was, I wouldn't, of course, need to employ this `std::call_once` trickery, +and the implementation would be much simpler, i.e. something like this: + +{% highlight c++ %} +class Logger +{ +public: + static Logger& get_instance() + { + static Logger instance; + return instance; + } + +private: + Logger() = default; + ~Logger() = default; +}; +{% endhighlight %} + +<div class="alert alert-info"> +<p> +The point is that the <code>Logger::get_instance</code> routine above wasn't +thread-safe until C++11. +Imagine what might happen if <code>Logger</code>s constructor takes some time to +initialize the instance. +If a couple of threads then call <code>get_instance</code>, the first thread +might begin the initialization process, making the other thread believe that it +doesn't need to initialize the instance anymore (goodbye, C++03). +The second thread might then return a reference to a not fully initialized (and +hence, unsafe to use) instance.</p> + +<p> +Since C++11 includes the proposal for +<a href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm">"Dynamic Initialization and Destruction with Concurrency"</a> +mentioned above, this routine would indeed be thread-safe in C++11. +Unfortunately, the compilers shipped with Visual Studio 2012/2013 didn't +implement this particular proposal, which caused me to turn my eyes to +<code>std::call_once</code>, which seemed to implement exactly what I +wanted. +</p> +</div> + +## The bug + +Unfortunately, matters became a bit more complicated when I tried to have two +singleton classes. +I had `Logger`, like in the example above, and some kind of a "master" singleton +(let's call it `Duke`). +These two classes both inherited from `Singleton`, which I thought was nice. +`Duke`s constructor was heavy and complicated and definetely required some +logging to be done. +OK, I thought, I will simply call `Logger::get_instance` inside `Duke`s +constructor, and everything would be fine. + +{% highlight c++ %} +#include <chrono> +#include <thread> + +class Logger : public Singleton<Logger> +{ +public: + Logger& operator<<(const char* msg) + { + // Actual logging is stripped for brevity + return *this; + } + +private: + Logger() + { + // Opening log files, etc. + std::this_thread::sleep_for(std::chrono::seconds{ 3 }); + } + + ~Logger() = default; + + friend class Singleton<Logger>; +}; + +class Duke : public Singleton<Duke> +{ +private: + Duke() + { + Logger::get_instance() << "started Duke's initialization"; + std::this_thread::sleep_for(std::chrono::seconds{ 10 }); + Logger::get_instance() << "finishing Duke's initialization"; + } + + ~Duke() = default; + + friend class Singleton<Duke>; +}; +{% endhighlight %} + +What would happen if I had two threads, one to do something with the `Duke` +instance, and the other to do something else, logging in process? +Like this: + +{% highlight c++ %} +#include <ctime> + +#include <iostream> +#include <sstream> +#include <thread> + +namespace +{ + void entered(const char* f) + { + std::ostringstream oss; + std::time_t tt = std::time(NULL); + oss << "Entered " << f << " at " << std::ctime(&tt); + std::cout << oss.str(); + } + + void exiting(const char* f) + { + std::ostringstream oss; + std::time_t tt = std::time(NULL); + oss << "Exiting " << f << " at " << std::ctime(&tt); + std::cout << oss.str(); + } + + void get_logger() + { + entered(__FUNCTION__); + Logger::get_instance() << "got the Logger instance"; + exiting(__FUNCTION__); + } + + void get_duke() + { + entered(__FUNCTION__); + Duke::get_instance(); + exiting(__FUNCTION__); + } +} + +int main() +{ + std::thread t1(&get_duke); + std::thread t2(&get_logger); + t1.join(); + t2.join(); + return 0; +} +{% endhighlight %} + +The first thread is supposed to be executed in about 13 seconds, right? +Three seconds to initialize the `Logger` instance and ten to initialize the +`Duke` instance. +The second thread, similarly, is supposed to be executed in about 3 seconds +required for `Logger` initialization. + +Weirdly, this program produces the following output when compiled using Visual +Studio 2013's compiler: + + Entered `anonymous-namespace'::get_duke at Fri Jul 03 02:26:16 2015 + Entered `anonymous-namespace'::get_logger at Fri Jul 03 02:26:16 2015 + Exiting `anonymous-namespace'::get_duke at Fri Jul 03 02:26:29 2015 + Exiting `anonymous-namespace'::get_logger at Fri Jul 03 02:26:29 2015 + +Isn't it wrong that the second thread actually took the same 13 seconds as the +first thread? +Better check with some other compiler. +Unfortunately, the program behaves as expected when compiled using GCC's +compiler: + + Entered get_logger at Fri Jul 3 02:27:12 2015 + Entered get_duke at Fri Jul 3 02:27:12 2015 + Exiting get_logger at Fri Jul 3 02:27:15 2015 + Exiting get_duke at Fri Jul 3 02:27:25 2015 + +So this is was the bug that broke everything for me. + +## Resolution + +So, since I couldn't submit the bug via Visual Studio's +[Connect page](https://connect.microsoft.com/VisualStudio), +I wrote to Mr. Lavavej directly, not hoping for an answer. +Amazingly, it took him less than a day to reply. +He told me he was planning to overhaul `std::call_once` for Visual Studio 2015. +Meanwhile, I had to stick to something else; I think I either dropped logging +from `Duke`s constructor or initialized all the singleton instances manually +upon program's startup. +In a few months, Mr. Lavavej replied to me (that's professionalism and +responsibility I lack) and wrote that the bug has been fixed in Visual Studio +2015 RTM. +Kudos to the amazing guy! |