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authorEgor Tensin <Egor.Tensin@gmail.com>2017-01-31 18:36:18 +0300
committerEgor Tensin <Egor.Tensin@gmail.com>2017-01-31 18:36:18 +0300
commita40dce8607ea48b3b7456793e4451c19596165a9 (patch)
tree72931e8f2a6ee36764823b107435eb310ea85b15 /_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md
parentstd::call_once: update (diff)
downloadblog-a40dce8607ea48b3b7456793e4451c19596165a9.tar.gz
blog-a40dce8607ea48b3b7456793e4451c19596165a9.zip
_posts: grammar tweaks
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diff --git a/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md b/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md
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--- a/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md
+++ b/_posts/2015-07-03-std-call-once-bug-in-visual-studio-2012-2013.md
@@ -2,15 +2,10 @@
title: std::call_once bug in Visual Studio 2012/2013
layout: post
excerpt: >
- In this post I will describe a neat bug I've stumbled upon in the C++
+ In this post I will describe a nasty bug I've stumbled upon in the C++
Standard Library implementation shipped with Microsoft Visual Studio
2012/2013.
---
-{{ page.excerpt }}
-
-Introduction
-------------
-
I've recently come across a nasty standard library bug in the implementation
shipped with Microsoft Visual Studio 2012/2013.
[StackOverflow was of no help], so I had to somehow report the bug to the