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#include "server.h"
#include "msg.h"
#include "net.h"
#include <stdio.h>
#include <unistd.h>
int server_create(struct server *server, const struct settings *settings)
{
server->fd = bind_to_port(settings->port);
if (server->fd < 0)
return server->fd;
return 0;
}
void server_destroy(const struct server *server)
{
close(server->fd);
}
static int msg_handle(const struct msg *msg, void *)
{
return msg_dump_unknown(msg);
}
static int server_handle(int fd, void *)
{
return msg_recv_and_send_result(fd, msg_handle, NULL);
}
static int server_accept(const struct server *server)
{
return accept_connection(server->fd, server_handle, NULL);
}
int server_main(const struct server *server)
{
int ret = 0;
while (1) {
ret = server_accept(server);
if (ret < 0)
return ret;
}
}
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