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#include "client.h"
#include "log.h"
#include "msg.h"
#include "net.h"
#include <unistd.h>
int client_create(struct client *client, const struct settings *settings)
{
client->fd = net_connect(settings->host, settings->port);
if (client->fd < 0)
return client->fd;
return 0;
}
void client_destroy(const struct client *client)
{
check_errno(close(client->fd), "close");
}
int client_main(const struct client *client, int argc, char *argv[])
{
struct msg request = {argc, argv};
struct msg response;
int ret = 0;
ret = msg_send_and_wait(client->fd, &request, &response);
if (ret < 0)
return ret;
if (msg_is_error(&response)) {
print_error("Server failed to process the request\n");
ret = -1;
goto free_response;
}
free_response:
msg_free(&response);
return ret;
}
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