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#include "client.h"
#include "msg.h"
#include "net.h"
#include <unistd.h>
int client_create(struct client *client, const struct settings *settings)
{
client->fd = connect_to_host(settings->host, settings->port);
if (client->fd < 0)
return client->fd;
return 0;
}
void client_destroy(const struct client *client)
{
close(client->fd);
}
int client_main(const struct client *client, int argc, char *argv[])
{
int result, ret = 0;
struct msg msg = {argc, argv};
ret = msg_send_and_wait_for_result(client->fd, &msg, &result);
if (ret < 0)
return ret;
return result;
}
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