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#pragma once
#include <Windows.h>
#include <cassert>
#include <memory>
#include <utility>
class Handle
{
public:
Handle() = default;
explicit Handle(HANDLE raw)
: impl{raw}
{ }
Handle(Handle&& other) noexcept
{
swap(other);
}
Handle& operator=(Handle other) noexcept
{
swap(other);
return *this;
}
void swap(Handle& other) noexcept
{
using std::swap;
swap(impl, other.impl);
}
operator HANDLE() const
{
return impl.get();
}
private:
struct Close
{
void operator()(HANDLE raw) const
{
if (raw == NULL || raw == INVALID_HANDLE_VALUE)
return;
const auto ret = CloseHandle(raw);
assert(ret);
}
};
std::unique_ptr<void, Close> impl;
Handle(const Handle&) = delete;
};
namespace std
{
void swap(Handle& a, Handle& b) noexcept
{
a.swap(b);
}
}
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