1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
|
// Copyright (c) 2020 Egor Tensin <Egor.Tensin@gmail.com>
// This file is part of the "winapi-common" project.
// For details, see https://github.com/egor-tensin/winapi-common.
// Distributed under the MIT License.
#pragma once
#include <winapi/error.hpp>
#include <winapi/handle.hpp>
#include <winapi/utf8.hpp>
#include <boost/algorithm/string.hpp>
#include <windows.h>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <sstream>
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
namespace console {
class Buffer {
public:
typedef CONSOLE_SCREEN_BUFFER_INFO Info;
Buffer() : m_handle(winapi::Handle::std_out()), m_info(get_info(m_handle)) {}
Buffer(winapi::Handle&& handle) : m_handle(std::move(handle)), m_info(get_info(m_handle)) {}
int16_t get_columns() const { return m_info.dwSize.X; }
int16_t get_lines() const { return m_info.dwSize.Y; }
int16_t get_cursor_column() const { return m_info.dwCursorPosition.X; }
int16_t get_cursor_line() const { return m_info.dwCursorPosition.Y; }
void update() { m_info = get_info(m_handle); }
/*
* This is a stupid little function to read the console screen buffer.
* It's fragile and will break whenever anything happens (like, if the
* console screen is resized).
*
* The screen buffer:
* 1) doesn't preserve line breaks,
* 2) pads text lines with spaces (ASCII 0x20) for storage.
*
* Hence, the "lines" read are one-dimensional arrays, right-trimmed, and
* there's no way to learn whether the whole line printed by the user was
* read back in its entirety.
*
* For example, let the console window be 80 columns wide, and the user
* prints 85 consecutive characters 'a' using
*
* std::cout << std::string(85, 'a') << '\n';
*
* The following holds:
* 1) read_lines(-1, -1) == {"aaaaa"},
* 2) read_lines(-2, -2) == {std::string(80, 'a'), "aaaaa"}.
*
* I also don't know how it interacts with tab characters '\t', encodings,
* etc. It sucks, don't use it.
*/
std::vector<std::string> read_lines(int16_t top, int16_t bottom) const {
if (top < 0)
top = get_cursor_line() + top;
if (bottom < 0)
bottom = get_cursor_line() + bottom;
if (top < 0 || bottom < 0)
throw std::range_error{"Invalid console line"};
if (top > bottom) {
std::swap(top, bottom);
}
int16_t numof_lines = bottom - top + 1;
COORD buffer_size;
buffer_size.X = get_columns();
buffer_size.Y = numof_lines;
COORD buffer_coord;
buffer_coord.X = 0;
buffer_coord.Y = 0;
std::vector<CHAR_INFO> buffer;
buffer.resize(buffer_size.X * buffer_size.Y);
SMALL_RECT read_region;
read_region.Top = top;
read_region.Left = 0;
read_region.Bottom = bottom;
read_region.Right = buffer_size.X - 1;
if (!::ReadConsoleOutputW(
m_handle.get(), buffer.data(), buffer_size, buffer_coord, &read_region)) {
throw winapi::error::windows(GetLastError(), "ReadConsoleOutputW");
}
std::vector<std::string> result;
for (int16_t i = 0; i < numof_lines; ++i) {
std::wostringstream oss;
for (int16_t c = 0; c < buffer_size.X; ++c) {
oss << buffer[i * buffer_size.X + c].Char.UnicodeChar;
}
result.emplace_back(boost::trim_right_copy(winapi::narrow(oss.str())));
}
return result;
}
std::vector<std::string> read_last_lines(std::size_t numof_lines = 1) const {
if (numof_lines < 1 || numof_lines > INT16_MAX)
throw std::range_error{"Invalid number of lines"};
return read_lines(-static_cast<int16_t>(numof_lines), -1);
}
std::string read_last_line() const { return read_lines(-1, -1)[0]; }
std::string read_line(int16_t n) const { return read_lines(n, n)[0]; }
private:
static Info get_info(const winapi::Handle& handle) {
Info dest;
std::memset(&dest, 0, sizeof(dest));
if (!::GetConsoleScreenBufferInfo(static_cast<HANDLE>(handle), &dest)) {
throw winapi::error::windows(GetLastError(), "GetConsoleScreenBufferInfo");
}
return dest;
}
winapi::Handle m_handle;
Info m_info;
};
} // namespace console
|